Info: 'Here╒s a hint instead: Try a spiral pattern. Now do you still want to see the solution?'
DITL_1700_ShowMe.txt
Items: (3 entries)
0:
Bounds: x1=18, y1=70, x2=88, y2=90
Type: 4
Info: 'Cancel'
1:
Bounds: x1=140, y1=70, x2=210, y2=90
Type: 4
Info: 'I'm sure'
2:
Bounds: x1=18, y1=11, x2=213, y2=49
Type: -120
Info: 'Are you sure you're ready to give up?'
DITL_1601_Memory.txt
Items: (2 entries)
0:
Bounds: x1=166, y1=64, x2=236, y2=84
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=9, x2=301, y2=49
Type: -120
Info: 'Not enough memory to complete operation.'
DITL_1600_General.txt
Items: (3 entries)
0:
Bounds: x1=231, y1=98, x2=301, y2=118
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=9, x2=351, y2=60
Type: -120
Info: 'Error reading file ^0'
2:
Bounds: x1=78, y1=68, x2=349, y2=87
Type: -120
Info: '(^1^2)'
DITL_300_OS Error.txt
Items: (2 entries)
0:
Bounds: x1=264, y1=104, x2=324, y2=124
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=16, x2=332, y2=87
Type: -120
Info: '^0Result Code = ^1'
DITL_257_WinGame.txt
Items: (3 entries)
0:
Bounds: x1=70, y1=267, x2=134, y2=287
Type: 4
Info: 'Wow!'
1:
Bounds: x1=15, y1=7, x2=186, y2=229
Type: -64
Info: ''
2:
Bounds: x1=66, y1=238, x2=137, y2=257
Type: -120
Info: 'You did it!'
DITL_256_End Game.txt
Items: (3 entries)
0:
Bounds: x1=289, y1=178, x2=353, y2=198
Type: 4
Info: 'OK'
1:
Bounds: x1=15, y1=7, x2=241, y2=263
Type: -64
Info: ' '
2:
Bounds: x1=257, y1=55, x2=383, y2=146
Type: -120
Info: 'There are no legal moves from your present position. You have landed on ^0 squares.'
DITL_250_No Printer.txt
Items: (2 entries)
0:
Bounds: x1=262, y1=85, x2=327, y2=105
Type: 4
Info: 'OK'
1:
Bounds: x1=84, y1=14, x2=327, y2=67
Type: -120
Info: 'Printing operations are not possible until you have selected a Printer using the Chooser. '
DITL_200_Severe Error.txt
Items: (3 entries)
0:
Bounds: x1=264, y1=104, x2=324, y2=124
Type: 4
Info: 'Proceed'
1:
Bounds: x1=168, y1=104, x2=228, y2=124
Type: 4
Info: 'Quit'
2:
Bounds: x1=80, y1=16, x2=332, y2=87
Type: -120
Info: '^0Result Code = ^1'
DITL_151_Save Changes.txt
Items: (4 entries)
0:
Bounds: x1=35, y1=74, x2=117, y2=94
Type: 4
Info: 'Yes'
1:
Bounds: x1=35, y1=111, x2=117, y2=131
Type: 4
Info: 'No'
2:
Bounds: x1=205, y1=111, x2=287, y2=131
Type: 4
Info: 'Cancel'
3:
Bounds: x1=25, y1=14, x2=291, y2=55
Type: -120
Info: 'Save changes to ╥^0╙ before ^1?'
DITL_150_Confirm Revert.txt
Items: (4 entries)
0:
Bounds: x1=208, y1=60, x2=290, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=105, y1=60, x2=187, y2=80
Type: 4
Info: 'Cancel'
2:
Bounds: x1=113, y1=5, x2=293, y2=45
Type: -120
Info: 'Revert to the last version saved ?'
3:
Bounds: x1=10, y1=47, x2=66, y2=64
Type: -120
Info: 'Caution'
DITL_128_General.txt
Items: (2 entries)
0:
Bounds: x1=231, y1=98, x2=291, y2=118
Type: 4
Info: 'OK'
1:
Bounds: x1=25, y1=14, x2=299, y2=82
Type: -120
Info: '^0'
DITL_127_Instructions.txt
Items: (4 entries)
0:
Bounds: x1=139, y1=181, x2=229, y2=204
Type: 4
Info: 'Continue'
1:
Bounds: x1=0, y1=0, x2=369, y2=48
Type: -120
Info: 'The object of this game is to land your Knight on every square without landing on any square more than once. (There is a solution!)'
2:
Bounds: x1=0, y1=52, x2=369, y2=117
Type: -120
Info: 'You may start anywhere you like. Click on the square you wish to go to to move the Knight. If ╥Knight Cursor╙ is selected in the Game menu the cursor will become a Knight over any legal square.'
3:
Bounds: x1=0, y1=121, x2=369, y2=170
Type: -120
Info: 'The Knight╒s move is one square to either the left, right, forward or backward, and thence to a second square diagonally in the same general direction.'
DITL_126_About Knight.txt
Items: (10 entries)
0:
Bounds: x1=271, y1=189, x2=361, y2=212
Type: 4
Info: 'Continue'
1:
Bounds: x1=91, y1=189, x2=181, y2=212
Type: 4
Info: 'Instructions'
2:
Bounds: x1=0, y1=0, x2=452, y2=46
Type: -120
Info: 'Knight is based on a similar game of the same name that I saw as a child on a TRS-80 Level I. I originally wrote it in 1983 in BASIC for a simple text display; this version was written in THINK C 4.0.2 with the THINK Class Library.'
3:
Bounds: x1=0, y1=48, x2=452, y2=83
Type: -120
Info: 'This is the third pre-release of Knight. Knight 1.0 will include many new features, including a configurable board, a two-player game, and color. One of these days I╒ll get around to finishing it, but until then.... This release is in response to those'
4:
Bounds: x1=0, y1=120, x2=452, y2=156
Type: -120
Info: 'Knight should work with all models from the Mac Plus up through the IIfx, and it should be compatible with System 7.0. But one never knows; please send bug reports, donations, etc. to me at any of the addresses below.'
5:
Bounds: x1=0, y1=221, x2=203, y2=257
Type: -120
Info: 'Michael A. Kelly2834 El Toro CourtSpringfield, Oregon 97477 (USA)'
Info: 'Knight is free, but I ask that you send a picture postcard of your town to me or drop me some email so I can see how far Knight has spread. (Please!)'
9:
Bounds: x1=0, y1=82, x2=452, y2=118
Type: -120
Info: 'release is in response to those wimps who requested an animated solution to the puzzle. (Please note that this is only one possible solution; there may be others.)'